Solithix Labs

SLX-LABS :: C9.A3.E7 :: REV 2.1

Research that ships. Not research that sits.

The lab is where Solithix's production tools are born. We prototype fast, stress-test in the real world, and graduate what works into the services we ship to clients.

Current Readings

Active projects

03

AI, creative tools, real-time systems

Idea to prototype

6 wk

Average shipping cycle

Team size

05

Engineers and designers

Last updated Mar 2026

Active Experiments

Prototypes on the bench

What we’re building right now — from live pilots to early-stage experiments.

Rewaters OS

Real-time water treatment management — dual AI models predict demand and tune chemical dosing across municipal reuse plants.

Next.jstRPCTensorRTEdge IoT
Live pilot

Cassette Visualizer

A retro-inspired video player with animated tape reels, audio-reactive visuals, and experimental playback gestures.

Three.jsGSAPWeb Audio
Early prototype

Shader Labs

A WebGL sandbox for composing fluid shaders, volumetric effects, and GPU-accelerated visual experiments.

WebGL2GLSLGPU.js
Early prototype

Focus Areas

What the lab works on

Three lanes of R&D that feed everything Solithix builds.

Creative Engineering

WebGL, shaders, 3D, and interactive media — the visual R&D arm of the lab. We push browsers to their limits building experiences that feel native.

Production-grade creative tools and visual systems.

Full-stack Product R&D

End-to-end prototyping from idea to deployed product. Frontend, backend, infra, and design — working software in weeks, not months.

Working products, not slide decks.

Backend Infrastructure

APIs, data pipelines, real-time systems, and cloud architecture. The plumbing that makes everything else reliable at scale.

Infra that scales without babysitting.

Let's build

Interested in what we're building?

We're a small team that ships fast. If you want to build with us — or just want to talk shop — reach out.

  • Small, senior team — no layers, no bureaucracy.
  • Real projects with real users, not internal tools nobody touches.
  • We ship every 6 weeks. If it doesn't work, we kill it and move on.
Sprint cadence6 weeks
Work styleShip fast, iterate