Labs is where we stress-test the ideas that power client work, founder residencies, and our own ventures. Every sprint pairs a story-driven prototype with production-grade engineering so we can move from proof-of-concept to field-ready in weeks—not quarters.
Current Readings
Experiments in flight
03
AI, shaders, and realtime systems
Shipping cadence
6 weeks
Idea → Pilot
Developers involved
5
AI/ML core
Focus
Each focus lane runs as an autonomous squad with its own pipeline of prototypes, research partners, and production goals.
Designing adaptive control rooms, agentic copilots, and voice surfaces that feel cinematic yet precise.
Interfaces that predict intent without overwhelming operators.
Coordinating networks of low-latency services—from edge sensors to cloud inference—for resilient feedback loops.
Stack patterns we can transplant into production within weeks.
Merging film craft with technical sprints so every prototype tells a story investors understand instantly.
Pitch-ready artifacts that double as onboarding for engineers.
Active Experiments
We publish weekly lab notes so partners can track what’s stabilizing, what needs field data, and what’s ready for a guided deployment.
Water intelligence console
Plant management software that orchestrates reuse and treatment loops with a dual-AI stack—one model predicts demand, the other tunes chemical dosing in real time.
Web-based tape deck player
A tactile cassette-inspired video player that syncs animated reels, tape hiss layers, and experimental playback gestures for our animation research drops.
Procedural fluid shader suite
WebGL playground that composes shader modules for liquid surfaces, volumetric dye trails, and AI-steered parameter sweeps used across immersive canvases.
Release Log
Quarterly drops pair code, narrative, and rollout playbooks.
Q2 2026
Pilot to production
Dual-AI plant management deployed across first municipal reuse partner with live telemetry and ops room.
Q1 2026
Studio drop
Web cassette video player released with reel-accurate animation kits and experimental gesture controls.
Q2 2026
Creator beta
Shader processing suite opens to partners for fluid/web experiments, complete with preset packs and WebGL profiler.
Let's build
We onboard limited partners each quarter so every engagement receives focused squads, tailored telemetry, and cinematic storytelling.